Move current graphics position to (x, y, z). (x, y, z) is a point in world coordinates.
Fortran: subroutine move(x, y, z) real x, y, z C: vogle_move(x, y, z) float x, y, z; Pascal: procedure Move(x, y, z: real)
Relative move. deltax, deltay, and deltaz are offsets in world units.
Fortran: subroutine rmove(deltax, deltay, deltaz) real deltax, deltay, deltaz C: vogle_rmove(deltax,deltay) float deltax, deltay, deltaz; Pascal: procedure Rmove(deltax, deltay, deltaz: real)
Move graphics position to point (x, y). (x, y) is a point in world coordinates.
Fortran: subroutine move2(x, y) real x, y C: vogle_move2(x, y) float x, y; Pascal: procedure Move2(x, y: real)
Relative move2. deltax and deltay are offsets in world units.
Fortran: subroutine rmove2(deltax, deltay) real deltax, deltay C: vogle_rmove2(deltax, deltay) float deltax, deltay; Pascal: procedure Rmove2(deltax, deltay: real)
Move current graphics position in screen coordinates (-1.0 to 1.0).
Fortran: subroutine smove2(x, y) real x, y C: vogle_smove2(x, y) float x, y; Pascal: procedure Smove2(x, y: real)
Relative smove2. deltax, and deltay are offsets in screen units (-1.0 to 1.0).
Fortran: subroutine rsmove2(deltax, deltay) real deltax, deltay C: vogle_rsmove2(deltax, deltay) float deltax, deltay; Pascal: procedure Rsmove2(deltax, deltay: real)